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And yet, with no concessions to the mainstream save its blockbuster music video, it went platinum. They were never particularly aligned with commercial trends, but in 1997, at the dawn of the shiny suit era, this sort of wordy mythologizing was especially unfashionable. Over suitably dusty RZA production, with nothing remotely resembling a chorus, they go in for six minutes about Marvel comics and Mortal Kombat Tennessee Williams and Laurel & Hardy champagne bottles and squabbles with rival crews and, of course, the will of the Wu to rule it all.

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The monumental first single from their sprawling and uneven second album, “Triumph” is the Wu’s last great stand as a nine-man team and one of hip-hop’s greatest posse cuts. What about Raekwon’s white-gold tarantula, rhymed-unbelievably but perhaps inevitably-with “substantial-a”? Even U-God gets an all-timer in there, singing a song from Sing-Sing, sipping on ginseng. They’re great, but they stick in your head above the others partly by virtue of coming first. No need to address Inspectah Deck’s opening lines, which everyone who cares about the Wu-Tang Clan already knows by heart, and has probably tried rapping themselves at some point. Because nothing sounds better than doing absolutely nothing. Marc and Sharon Costanzo share a lackadaisical vocal affect-it sounds like they hit the studio directly after getting burned on the beach-but where so many slackers couldn’t be bothered to shape their slothfulness into hooks, Len cares deeply about leisure: They’re committed to wasting away the hours that make up a dull day. Its foundational sample of Andrea True Connection’s disco classic “More, More, More” reveals itself as a grounding mantra, then the bliss goes widescreen once Len crash into the verse. The song comes into view slowly, like a mirage shimmering on the edge of a sun-bleached horizon. Somehow, a pair of Canadian siblings managed to capture the essence of Southern California in a single that turned into a summertime perennial. Across the whole Total War: Warhammer trilogy, each instalment will stand alone as its own game, each with its own discrete campaign.Of all the great one-hit wonders of the ’90s, Len’s “Steal My Sunshine” might be the most enduring and the most inexplicable. We’re a couple of weeks out from part II launching, and we’re stoked about how the Eye of the Vortex campaign is going down. It’s been fascinating to hear how our test groups and reviewers, Youtubers and livestreamers are reacting to this new type of endgame in Total War, and we can’t wait for you to get your hands on it soon. We’ve long spoken about our end-goal for the Total War: Warhammer trilogy: to realise the Warhammer Fantasy Battles world in the most complete and detailed way as possible. All those races from 8 th Edition Warhammer Fantasy Battles with army books, each with their own starting positions, all playable in the kind of holistic, mega-sandbox of Warhammer joy nobody has ever attempted before. We also said we’d do this in three stages: part one would cover the geographical area of the Old World. Parts two and three would explore other geographical areas and races. Shortly after Warhammer II launches, owners of both parts one and two will get to play a key part of that grand vision with our first FreeLC download: Total War: WARHAMMER – Mortal Empires.

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Mortal Empires will sit alongside The Old World and Eye of the Vortex as an epic fantasy strategy experience, a playable campaign in its own right, accessed through the Warhammer II menu. We’ll be taking the iconic territory of the Old World you know from the first game and expanding outwards to the West, taking in key territories from Lustria, the Southlands, Naggaroth and Ulthuan to massively expand the playable area. Also, no Vortex story mechanics here: this is pure conquest, with all the playable races and factions we’ve released so far (plus a ton of AI controlled ones) vying for dominance across the continents.īy the end of the trilogy, we intend there to be 5 massive campaigns to choose from across all three parts:įree Campaign for Owners of Parts 1, 2 & 3 It’s not a straight stitch-‘n’-fit job, and it can’t be – the Old World and Eye of The Vortex campaign maps are designed to be standalone they’re different shapes and don’t ‘fit together’. *= Er, no, we’ve not decided on a name for this yet.










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